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Programming A Scroll With Flash 8 Part Two

Tutorial Flash 8 ActionScript 2.0

Tutorial by The Mixer from adobeflashtutorial

If you've closely followed every step of the tutorial, your work is sensational

Macromedia Flash 8 Tutorial

Programming a scroll with ActionScript 2.0 Part Two

This step is now to begin shaping the scroll, the previous steps were the only basis for this work properly scroll.

Step 11

Located in the symbol (scroll Scene), open the library (ctrl. + L).
Drag the symbol from the library (scroll button).
Place the symbol in coordinates X: 0.0 Y: 0.0.

Step 12

In this step you should take caution, first select the symbol (not the frame).
Then open the Actions – Button and insert the ActionScript 2.0 code.

on (press) {
            this.startDrag(false, this._x, logic.top, this._x, logic.bottom);
            logic.gotoAndPlay("scroll_logic");
}
on (release, releaseOutside) {
            this.stopDrag();
            logic.gotoAndStop("pause");
}

Step 13

Insert a second layer from the panel library (ctrl. + L), drag the symbol (actions scroll).
Placed in the appropriate Instance Name (logic).
Place the symbol in coordinates X: -7.5 Y: 0.0.

Step 14

Create the ultimate symbols (ctrl. + F8) for this flash movie.
Set as the symbol name (text).
In the type option, select (Movie clip).

Step 15

Select the text tool (T), select the type of text (Static Text).
Write the text you want to appear in the scroll, the text field on this occasion as measures 333.9 px width * 402.1 px height.
Place the text field in coordinates X: 0.0 Y: 0.0.

Step 16

Return to the scene, rename the layer (text).
From the panel of the library (ctrl. + L), drag the symbol (text).
Set as instance name (button_list).
Place the symbol in coordinates X: 108.1 Y: 70.0.

Step 17

Insert a new layer (Layer mask), then select the rectangle tool (R).
Draw a rectangle (without border), Fill color #000000.
The measures of the rectangle are 331.0 px width * 250.0 px height.
Place the symbol in coordinates X: 108.1 Y: 70.0.

Step 18

Click the right mouse button on the layer (Layer mask).
In the drop down menu select the option (Mask).

Step 19

Insert a new layer (limit).
Drag from the Library panel (ctrl. + L), the symbol (limit up_down).
In the box instance name (write, scroll_bar).
Place the symbol in coordinates X: 471.0 Y: 110.0.

Step 20

Insert a new layer (button).
Drag from the Library panel (ctrl. + L) the symbol (scroll Scene).
In the box instance name (write scroll_shape).
Place the symbol in coordinates X: 468.8 Y: 115.0.

Step 21

Insert the last layer (actions).
Select the frame inserted, then open the panel (Actions – Frame) and insert the following code.

var_mc = _root.button_list;
scroll_shape.logic.target = var_mc;
scroll_shape.logic.bar_length = scroll_bar._height-scroll_shape._height-7;
scroll_shape.logic.top = scroll_shape._y-0;
scroll_shape.logic.bottom = scroll_shape._y+scroll_shape.logic.bar_length;
scroll_shape.logic.clip_top = var_mc._y;
scroll_shape.logic.clip_height = var_mc._height-scroll_bar._height-scroll_shape._height+100;

With this step is completed by the tutorial. If you have any questions or leave your comments below.
Well Done!
 

Press Ctrl. + Enter and see the final of the animation. See you soon. @----- ;)

Programming a scroll with ActionScript 2.0 Part One

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