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Now the second part deals with the tutorial, to complete the tutorial just need to put the design of the preloader into the scene and then import an image to the scene. These steps are explained below.
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Hello, the following tutorial will show you in detail how to design and program a flash loader. This tutorial is done in flash cs4 and applying actionscript 3.0 code.
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With this tutorial you will learn to make an animation that does not need actionscript code, here you will find how to make the simulation of motion of a pendulum hanging from a wall clock.
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In this animation you will learn how to make a picture change color vector. The steps mentioned in this tutorial are very simple to follow. The animation is done in Adobe Flash CS4.
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You will also learn to make a dynamic zoom animation, this animation does not need to use ActionScript. Make this animated version of Flash CS4 is much easier than in other versions of flash program.
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To make this work you must have only one image format (JPEG, GIF or PNG) or a movie file in SWF. Then you only have to put these elements in a scene from the movie and then add a few lines of code ActionScript.2.0.
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In the next tutorial I will show you a scroll (conponente UIScrollBar), you do not have to put a single line of ActionScript code.
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This tutorial is very handy and easy to do, then show you how to make an animation of text with a mask bicolor.
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Then see the second part of the tutorial (programming a scroll). In this tutorial learn how to combine all parts of the scroll.
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This is the first part of the tutorial, you learned to do the programming for a scroll. Here you will learn to create different symbols, they also learn to insert the ActionScript code
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In the next tutorial you'll learn a technique on how to make a cursor of a program and apply it to a mask with a transparent image.
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With this tutorial you will have the opportunity to learn a programming of a cursor implemented as a mask.
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Hello, this time I have for you a tutorial in which you learn to make an animation; this animation is to make a change in a vector object (Transformation).
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More tutorials
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